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CHARACTER MODELLING

2015-2016

MODELLING/ SCULPTING -TEXTURING/ SHADING/ LIGHTING 2014

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From a painting by Edward Hopper, we had to recreate the scene, using Zbrush for sculpting and Mental Ray for render in Maya.

MODELLING - SHADING TEXTURING - 2013

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We had to replicate a real coffee machine and texture it using Mental Ray for render in Maya.

MATTE PAINTING - TEXTURING 2013

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Here are some matte paintings mixing 2D and 3D.

The one on the right was also a texturing/shading exercise.

Below are photoshop works made with sources and a reference image  to match given by our teacher.

CLELIA LEROUX
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CHARACTER MODELLING
FACIAL SHAPES
SUPERVISION

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© 2016 by Clélia Leroux (with wix.com)

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